|
Class Summary |
| ClientConnection |
Attempts to create a network connection between client and server. |
| ClientThread |
Handles low-level processing of incoming messages from the server. |
| MapPlayerInfo |
Simple map to store player info such as login and password. |
| PlayerInfo |
Stores player info, such as user ID, username, password, email, etc. |
| ServerConnection |
Handles all networking on the server end. |
| ServerMessage |
Simple wrapper class to store incoming messages from clients. |
| ServerThread |
Handles verification and message processing of individual clients. |