Package fate.network

Contains common networking code for the client and server.

See:
          Description

Class Summary
ClientConnection Attempts to create a network connection between client and server.
ClientThread Handles low-level processing of incoming messages from the server.
MapPlayerInfo Simple map to store player info such as login and password.
PlayerInfo Stores player info, such as user ID, username, password, email, etc.
ServerConnection Handles all networking on the server end.
ServerMessage Simple wrapper class to store incoming messages from clients.
ServerThread Handles verification and message processing of individual clients.
 

Package fate.network Description

Contains common networking code for the client and server.