A B C D E F G I L M N O P R S T U V W X Y

A

actionPerformed(ActionEvent) - Method in class fate.client.ChatPanel
 
actionPerformed(ActionEvent) - Method in class fate.client.MainViewPanel
 
actionPerformed(ActionEvent) - Method in class fate.client.MainFrame
Handles ActionEvent
actionPerformed(ActionEvent) - Method in class fate.client.ConsoleFrame
 
actionPerformed(ActionEvent) - Method in class fate.client.ChangeUserInfoDialog
 
actionPerformed(ActionEvent) - Method in class fate.server.UserManagerDialog
Handles ActionEvent
actionPerformed(ActionEvent) - Method in class fate.server.MainFrame
Handles ActionEvent
actionPerformed(ActionEvent) - Method in class fate.world.edit.WorldObjectEditPanel
 
actionPerformed(ActionEvent) - Method in class fate.world.edit.WorldEditDialog
 
actionPerformed(ActionEvent) - Method in class fate.world.edit.SolarSystemEditPanel
 
actionPerformed(ActionEvent) - Method in class fate.world.edit.GalaxyEditPanel
 
actionPerformed(ActionEvent) - Method in class fate.world.edit.UniverseEditPanel
 
addButton(Container, String, char, String, ActionListener) - Static method in class fate.ui.SwingUtil
Creates a new button, adds it to component and returns it
addField(Container, String, JTextField) - Static method in class fate.ui.SwingUtil
Creates a new text field, adds it to component and returns it
addPasswordField(Container, String, int) - Static method in class fate.ui.SwingUtil
Creates a new text field, adds it to component and returns it
addServerThread(int, ServerThread) - Method in class fate.network.ServerConnection
Adds a ServerThread to the map
addTextField(Container, String, int) - Static method in class fate.ui.SwingUtil
Creates a new text field, adds it to component and returns it

B

bAccepted - Variable in class fate.messages.LoginMessage
 
bAccepted - Variable in class fate.messages.ChangeLoginMessage
 
bConnected - Variable in class fate.server.PlayerState
True if user is connected
buttonModify - Variable in class fate.world.edit.WorldObjectEditPanel
 

C

centerWindow(Window) - Static method in class fate.ui.SwingUtil
 
ChangeLoginMessage - class fate.messages.ChangeLoginMessage.
Sent by the client to request a change of login and password.
ChangeLoginMessage() - Constructor for class fate.messages.ChangeLoginMessage
Creates new ChangeLoginMessage
ChangeLoginMessage(String, String, boolean) - Constructor for class fate.messages.ChangeLoginMessage
Creates new ChangeLoginMessage
ChangeUserInfoDialog - class fate.client.ChangeUserInfoDialog.
UI for modifying user info such as username, password, etc.
ChangeUserInfoDialog(ConsoleFrame) - Constructor for class fate.client.ChangeUserInfoDialog
Creates new ChangeUserInfoDialog
ChatMessage - class fate.messages.ChatMessage.
Represents a text message sent from one user to another.
ChatMessage(String, String, String) - Constructor for class fate.messages.ChatMessage
Creates new ChatMessage
chatPanel - Variable in class fate.client.ConsoleFrame
 
ChatPanel - class fate.client.ChatPanel.
UI for client sending and receiving "chat" messages
ChatPanel(ConsoleFrame) - Constructor for class fate.client.ChatPanel
Creates new ChatPanel
ClientConnection - class fate.network.ClientConnection.
Attempts to create a network connection between client and server.
ClientConnection(String, int) - Constructor for class fate.network.ClientConnection
Creates new ClientConnection
ClientThread - class fate.network.ClientThread.
Handles low-level processing of incoming messages from the server.
ClientThread(ClientConnection, ObjectInputStream) - Constructor for class fate.network.ClientThread
Creates new ClientThread
cloneForClient() - Method in class fate.world.Galaxy
Creates a clone suitable for sending from server to client
cloneForClient() - Method in class fate.world.Player
Creates a clone suitable for sending from server to client
cloneForClient() - Method in class fate.world.Planetoid
Creates a clone suitable for sending from server to client
cloneForClient() - Method in class fate.world.SolarSystem
Creates a clone suitable for sending from server to client
compareTo(Object) - Method in class fate.network.PlayerInfo
 
compareTo(Object) - Method in class fate.world.OrbitingBody
Compare two OrbitingBody objects (for sorting)
connect(LoginMessage) - Method in class fate.network.ClientConnection
Opens a connection to the server
ConnectFile - Static variable in class fate.FateClient
 
connection - Variable in class fate.client.ConsoleFrame
 
ConsoleFrame - class fate.client.ConsoleFrame.
The main "console" that comes up after a client has successfully connected to the game server.
ConsoleFrame(MainFrame, ClientConnection) - Constructor for class fate.client.ConsoleFrame
Creates new ConsoleFrame
controlsToMembers() - Method in class fate.world.edit.WorldObjectEditPanel
Transfers data from members to GUI controls
controlsToMembers() - Method in class fate.world.edit.OrbitingBodyEditPanel
Transfers data from GUI controls to members
controlsToMembers() - Method in class fate.world.edit.PlanetoidEditPanel
Transfers data from GUI controls to members
controlsToMembers() - Method in class fate.world.edit.SolarSystemEditPanel
Transfers data from GUI controls to members
controlsToMembers() - Method in class fate.world.edit.GalaxyEditPanel
Transfers data from GUI controls to members
copper - Variable in class fate.world.Resources
 
create() - Method in class fate.world.Universe
 
createNewAccount() - Method in class fate.client.MainFrame
Create a new account on the server
createNewPlayer(int) - Method in class fate.world.Universe
 

D

Debug - class fate.util.Debug.
General debugging utility class.
Debug() - Constructor for class fate.util.Debug
Creates new Debug
defaultGalaxy - Variable in class fate.world.Universe
 
defaultPlanetoid - Variable in class fate.world.Universe
 
defaultSolarSystem - Variable in class fate.world.Universe
 
diamond - Variable in class fate.world.Resources
 
distance - Variable in class fate.world.OrbitingBody
Distance from the central object, no specific unit

E

editPassword - Variable in class fate.client.MainFrame
 
editServerIP - Variable in class fate.client.MainFrame
 
editUsername - Variable in class fate.client.MainFrame
 

F

fate - package fate
Contains the code to run the client (FateClient) and the server (FateServer).
FATE_PORT - Static variable in class fate.network.ServerConnection
 
fate.client - package fate.client
Contains the UI and logic code to run the client (FateClient).
fate.messages - package fate.messages
Contains all messages that are to be sent between the client and server.
fate.network - package fate.network
Contains common networking code for the client and server.
fate.server - package fate.server
Contains the UI and logic code to run the server (FateServer).
fate.ui - package fate.ui
Contains common UI code for the client and server.
fate.util - package fate.util
Contains common utility/debugging code for the client and server.
fate.world - package fate.world
Contains common "World" code for the client and server.
fate.world.edit - package fate.world.edit
Contains UI for editing the common "World".
FateClient - class fate.FateClient.
Client executable.
FateClient() - Constructor for class fate.FateClient
Creates new FateClient
FateFrame - class fate.ui.FateFrame.
Class to replace JFrame in Fate.
FateFrame(String) - Constructor for class fate.ui.FateFrame
Creates new FateFrame
FatePanel - class fate.ui.FatePanel.
Class to replace JPanel in Fate.
FatePanel() - Constructor for class fate.ui.FatePanel
Creates new FatePanel
FatePanel(LayoutManager) - Constructor for class fate.ui.FatePanel
Creates new FatePanel
FateServer - class fate.FateServer.
Server executable.
FateServer() - Constructor for class fate.FateServer
Creates new FateServer
find(String) - Method in class fate.network.MapPlayerInfo
Retrieves a PlayerInfo object
foam - Variable in class fate.world.Resources
 
food - Variable in class fate.world.Resources
 
from - Variable in class fate.messages.ChatMessage
 
ftlfuel - Variable in class fate.world.Resources
 
fuelore - Variable in class fate.world.Resources
 

G

Galaxy - class fate.world.Galaxy.
Represents a galaxy of solar systems.
Galaxy() - Constructor for class fate.world.Galaxy
Creates new Galaxy
GalaxyEditPanel - class fate.world.edit.GalaxyEditPanel.
UI for editing Galaxy objects.
GalaxyEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.GalaxyEditPanel
Creates new GalaxyEditPanel
GameMessage - class fate.messages.GameMessage.
Base message class.
GameMessage() - Constructor for class fate.messages.GameMessage
Creates new GameMessage
get(int) - Method in class fate.network.MapPlayerInfo
Retrieves a PlayerInfo object
get(int) - Method in class fate.world.MapWorldObject
Retrieves a WorldObject object
getNextID() - Method in class fate.world.Universe
 
getOutputStream() - Method in class fate.network.ServerThread
Returns the socket associated with this ServerThread
getPlayer() - Method in class fate.network.PlayerInfo
Returns the Player object associated with this user account
GetPlayerMessage - class fate.messages.GetPlayerMessage.
Allows the client to query the server for currently connected Player object.
GetPlayerMessage() - Constructor for class fate.messages.GetPlayerMessage
Creates new GetPlayerMessage
GetPlayerMessage(Player) - Constructor for class fate.messages.GetPlayerMessage
Creates new GetPlayerMessage
gold - Variable in class fate.world.Resources
 
graphite - Variable in class fate.world.Resources
 
GroundStructure - class fate.world.GroundStructure.
Represents a structure built on a Planetoid.
GroundStructure() - Constructor for class fate.world.GroundStructure
Creates new GroundStructure

I

id - Variable in class fate.network.PlayerInfo
 
id - Variable in class fate.world.WorldObject
World object id.
idGalaxy - Variable in class fate.messages.SwitchMainViewMessage
ID number of the galaxy.
idGalaxy - Variable in class fate.server.PlayerState
ID number of the galaxy.
idObject - Variable in class fate.messages.SwitchMainViewMessage
ID number of the ship/base/etc to watch.
idPlanetoid - Variable in class fate.messages.SwitchMainViewMessage
ID number of the planetoid.
idPlanetoid - Variable in class fate.server.PlayerState
ID number of the planetoid.
idPlayer - Variable in class fate.network.ServerMessage
 
idPlayer - Variable in class fate.network.PlayerInfo
Maps to the Player object in the Fate World.
idSolarSystem - Variable in class fate.messages.SwitchMainViewMessage
ID number of the solar system.
idSolarSystem - Variable in class fate.server.PlayerState
ID number of the solar system.
idViewingObject - Variable in class fate.server.PlayerState
The id of the object that is being focused on
initialize() - Method in class fate.network.ServerConnection
Initializes the server connection
iron - Variable in class fate.world.Resources
 

L

LoginMessage - class fate.messages.LoginMessage.
Sent between the client and server during login.
LoginMessage(String, String, boolean) - Constructor for class fate.messages.LoginMessage
Creates new LoginMessage
loginToServer() - Method in class fate.client.MainFrame
Login to the server

M

MAIN_VIEW_GALAXY - Static variable in class fate.server.PlayerState
 
MAIN_VIEW_PLANETOID - Static variable in class fate.server.PlayerState
 
MAIN_VIEW_SOLARSYSTEM - Static variable in class fate.server.PlayerState
 
main(String[]) - Static method in class fate.FateClient
Runs the FateClient application
main(String[]) - Static method in class fate.FateServer
Runs the FateServer application
MainFrame - class fate.client.MainFrame.
Frame window that comes up when the client is first started.
MainFrame - class fate.server.MainFrame.
Main UI window for the server.
MainFrame(String) - Constructor for class fate.client.MainFrame
Creates new MainFrame
MainFrame(String, MapPlayerInfo) - Constructor for class fate.server.MainFrame
Creates new MainFrame
mainViewPanel - Variable in class fate.client.ConsoleFrame
 
MainViewPanel - class fate.client.MainViewPanel.
UI for client main view
MainViewPanel(ConsoleFrame) - Constructor for class fate.client.MainViewPanel
Creates new MainViewPanel
mapGalaxies - Variable in class fate.world.Universe
Map of all galaxies in the Universe
mapGround - Variable in class fate.world.Planetoid
Map of all ground objects
mapOrbiting - Variable in class fate.world.Planetoid
Map of all orbiting objects
mapPlanetoids - Variable in class fate.world.SolarSystem
Map of all planetoids in the solar systems
mapPlayerInfo - Static variable in class fate.FateServer
 
MapPlayerInfo - class fate.network.MapPlayerInfo.
Simple map to store player info such as login and password.
MapPlayerInfo() - Constructor for class fate.network.MapPlayerInfo
Creates new MapPlayerInfo
mapPlayers - Variable in class fate.world.Universe
Map of all players in the Universe
mapShips - Variable in class fate.world.Player
All the ships this player owns
mapSolarSystems - Variable in class fate.world.Galaxy
Map of all solar systems in the galaxy
mapStructures - Variable in class fate.world.Player
All the structures this player owns
MapWorldObject - class fate.world.MapWorldObject.
Simple map to contain WorldObject objects.
MapWorldObject() - Constructor for class fate.world.MapWorldObject
Creates new MapWorldObject
membersToControls() - Method in class fate.world.edit.WorldObjectEditPanel
Transfers data from members to GUI controls
membersToControls() - Method in class fate.world.edit.OrbitingBodyEditPanel
Transfers data from members to GUI controls
membersToControls() - Method in class fate.world.edit.PlanetoidEditPanel
Transfers data from members to GUI controls
membersToControls() - Method in class fate.world.edit.SolarSystemEditPanel
Transfers data from members to GUI controls
membersToControls() - Method in class fate.world.edit.GalaxyEditPanel
Transfers data from members to GUI controls
message - Variable in class fate.messages.ChatMessage
alias of chat message recipient
message - Variable in class fate.network.ServerMessage
 
MessageProcessor - class fate.client.MessageProcessor.
Thread to handle and process incoming messages for the client.
MessageProcessor - class fate.server.MessageProcessor.
Handles the base message processing logic for the server.
MessageProcessor(ClientConnection, ConsoleFrame) - Constructor for class fate.client.MessageProcessor
Creates new MessageProcessor
MessageProcessor(ServerConnection, MapPlayerInfo) - Constructor for class fate.server.MessageProcessor
Creates new MessageProcessor
messagesAvailable() - Method in class fate.network.ClientConnection
Returns true if there are messages in the message buffer
messagesAvailable() - Method in class fate.network.ServerConnection
Returns true if there are messages in the message buffer

N

name - Variable in class fate.world.WorldObject
Display name of object.
nextMessage() - Method in class fate.network.ClientConnection
Returns the next message in the buffer, or NULL is there are none.
nextMessage() - Method in class fate.network.ServerConnection
Returns the next message in the buffer, or NULL is there are none.

O

onExit() - Method in class fate.client.MainFrame
Exit handler
onExit() - Method in class fate.client.ConsoleFrame
Exit handler
onExit() - Method in class fate.server.MainFrame
Exit handler
onReceiveChatMessage(ChatMessage) - Method in class fate.client.ChatPanel
Incoming chat message handler
OrbitingBody - class fate.world.OrbitingBody.
Base class for any orbiting object in the universe.
OrbitingBody() - Constructor for class fate.world.OrbitingBody
Creates new OrbitingBody
OrbitingBodyCanvas - class fate.ui.OrbitingBodyCanvas.
Displays a collection of OrbitingBody objects.
OrbitingBodyCanvas(int) - Constructor for class fate.ui.OrbitingBodyCanvas
Creates new OrbitingObjectCanvas
OrbitingBodyEditPanel - class fate.world.edit.OrbitingBodyEditPanel.
UI for editing any type of OrbitingBody object.
OrbitingBodyEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.OrbitingBodyEditPanel
Creates new OrbitingBodyEditPanel
owner - Variable in class fate.world.SpaceStructure
 
owner - Variable in class fate.world.GroundStructure
 

P

paint(Graphics) - Method in class fate.ui.FateFrame
 
paintComponent(Graphics) - Method in class fate.ui.OrbitingBodyCanvas
Display the canvas
paintComponent(Graphics) - Method in class fate.ui.FatePanel
 
parent - Variable in class fate.world.WorldObject
Parent object.
parent - Variable in class fate.world.edit.WorldObjectEditPanel
 
password - Variable in class fate.messages.LoginMessage
 
password - Variable in class fate.messages.ChangeLoginMessage
 
password - Variable in class fate.network.PlayerInfo
 
planetList - Variable in class fate.messages.SolarSystemViewMessage
List of all planets in the solar system
Planetoid - class fate.world.Planetoid.
Represents a planet, asteroid, or any other fixed object orbiting in a SolarSystem.
Planetoid() - Constructor for class fate.world.Planetoid
Creates new Planetoid
Planetoid(String, int, double, double) - Constructor for class fate.world.Planetoid
Creates new Planetoid with default starting values
PlanetoidEditPanel - class fate.world.edit.PlanetoidEditPanel.
UI for editing Planetoid objects.
PlanetoidEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.PlanetoidEditPanel
Creates new PlanetoidEditPanel
PlanetoidViewMessage - class fate.messages.PlanetoidViewMessage.
Gives the client all the information it needs to display the PlanetoidView.
PlanetoidViewMessage() - Constructor for class fate.messages.PlanetoidViewMessage
Creates new PlanetoidViewMessage
plastic - Variable in class fate.world.Resources
 
player - Variable in class fate.client.ConsoleFrame
 
player - Variable in class fate.messages.GetPlayerMessage
The Player object
Player - class fate.world.Player.
Represents a Player in the world.
Player() - Constructor for class fate.world.Player
Creates new Player
playerDBFile - Static variable in class fate.FateServer
 
PlayerInfo - class fate.network.PlayerInfo.
Stores player info, such as user ID, username, password, email, etc.
PlayerInfo(String, String) - Constructor for class fate.network.PlayerInfo
Creates new PlayerInfo
PlayerState - class fate.server.PlayerState.
Stores player's current state in the virtual world.
PlayerState() - Constructor for class fate.server.PlayerState
Creates new PlayerState
position - Variable in class fate.world.OrbitingBody
Position along the circumference of orbit, in radians
programName - Static variable in class fate.FateClient
 
programName - Static variable in class fate.FateServer
 
put(PlayerInfo) - Method in class fate.network.MapPlayerInfo
Adds a new PlayerInfo object
put(WorldObject) - Method in class fate.world.MapWorldObject
Adds a new WorldObject object

R

receiveMessage(Object) - Method in class fate.network.ClientConnection
Called by the communications thread to receive a message
receiveMessage(Object) - Method in class fate.network.ServerConnection
Called by the communications thread to receive a message
refreshList() - Method in class fate.server.UserManagerDialog
Refreshes the list data
remove(int) - Method in class fate.network.MapPlayerInfo
Retrieves a PlayerInfo object
remove(int) - Method in class fate.world.MapWorldObject
Retrieves a WorldObject object
removeServerThread(int) - Method in class fate.network.ServerConnection
Removes a ServerThread from the map
reset() - Method in class fate.server.PlayerState
Resets state back to defaults
Resources - class fate.world.Resources.
Represents resources on a Planetoid, SpaceStructure, or GroundStructure.
Resources() - Constructor for class fate.world.Resources
Creates new Resources
rubber - Variable in class fate.world.Resources
 
run() - Method in class fate.client.MessageProcessor
Process incoming messages from the server
run() - Method in class fate.network.ClientThread
Continues reading messages until an IO expection happens
run() - Method in class fate.network.ServerThread
Continues reading messages until an IO expection happens
run() - Method in class fate.network.ServerConnection
Start processing of incoming connections
run() - Method in class fate.server.MessageProcessor
Process incoming messages from the server
run() - Method in class fate.server.UpdaterThread
Process incoming messages from the server

S

sendMessage(GameMessage) - Method in class fate.network.ClientConnection
Sends a message to the server
sendMessage(int, GameMessage) - Method in class fate.network.ServerConnection
Sends a message to a client.
ServerConnection - class fate.network.ServerConnection.
Handles all networking on the server end.
ServerConnection(int, MapPlayerInfo) - Constructor for class fate.network.ServerConnection
Creates new ServerConnection
ServerMessage - class fate.network.ServerMessage.
Simple wrapper class to store incoming messages from clients.
ServerMessage(int, GameMessage) - Constructor for class fate.network.ServerMessage
Creates new ServerMessage
ServerThread - class fate.network.ServerThread.
Handles verification and message processing of individual clients.
ServerThread(ServerConnection, Socket, MapPlayerInfo) - Constructor for class fate.network.ServerThread
Creates new ServerThread
setData(WorldObject) - Method in class fate.world.edit.WorldObjectEditPanel
 
setObjects(Vector) - Method in class fate.ui.OrbitingBodyCanvas
Set object data
setPlayer(Player) - Method in class fate.client.ConsoleFrame
 
Ship - class fate.world.Ship.
Represents a space ship that can travel around the universe.
Ship() - Constructor for class fate.world.Ship
Creates new Ship
slsfuel - Variable in class fate.world.Resources
 
SolarSystem - class fate.world.SolarSystem.
Represents a solar system containing Planetoid objects.
SolarSystem() - Constructor for class fate.world.SolarSystem
Creates new SolarSystem
SolarSystemEditPanel - class fate.world.edit.SolarSystemEditPanel.
UI for editing SolarSystem objects.
SolarSystemEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.SolarSystemEditPanel
Creates new SolarSystemEditPanel
SolarSystemViewMessage - class fate.messages.SolarSystemViewMessage.
Gives the client all the information it needs to display the PlanetoidView.
SolarSystemViewMessage() - Constructor for class fate.messages.SolarSystemViewMessage
Creates new SolarSystemViewMessage
SolarSystemViewMessage(SolarSystem) - Constructor for class fate.messages.SolarSystemViewMessage
Creates new SolarSystemViewMessage
SpaceStructure - class fate.world.SpaceStructure.
Represents a structure built in space, generally in a solar system, orbiting a Planetoid.
SpaceStructure() - Constructor for class fate.world.SpaceStructure
Creates new SpaceStructure
state - Variable in class fate.network.PlayerInfo
Keeps track of the player's current state in the virtual world
status(String) - Method in class fate.client.MainFrame
Update status message
SwingUtil - class fate.ui.SwingUtil.
General Swing utility class.
SwingUtil() - Constructor for class fate.ui.SwingUtil
Creates new SwingUtil
SwitchMainViewMessage - class fate.messages.SwitchMainViewMessage.
Indicates to the server to send update messages pertaining to a certain "view" on the client.
SwitchMainViewMessage() - Constructor for class fate.messages.SwitchMainViewMessage
Creates new SwitchMainViewMessage

T

to - Variable in class fate.messages.ChatMessage
alias of chat message sender
toString() - Method in class fate.network.PlayerInfo
Convert to a string
toString() - Method in class fate.world.WorldObject
 
toString() - Method in class fate.world.Universe
 
trace(String) - Static method in class fate.util.Debug
Print out a trace statement to the standard console
treeNodesChanged(TreeModelEvent) - Method in class fate.world.edit.WorldEditDialog
 
treeNodesInserted(TreeModelEvent) - Method in class fate.world.edit.WorldEditDialog
 
treeNodesRemoved(TreeModelEvent) - Method in class fate.world.edit.WorldEditDialog
 
treeStructureChanged(TreeModelEvent) - Method in class fate.world.edit.WorldEditDialog
 

U

universe - Static variable in class fate.FateServer
 
Universe - class fate.world.Universe.
The base storage object of the Fate "World".
Universe() - Constructor for class fate.world.Universe
Creates new Universe
UniverseEditPanel - class fate.world.edit.UniverseEditPanel.
UI for editing the Universe object.
UniverseEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.UniverseEditPanel
Creates new UniverseEditPanel
universeFile - Static variable in class fate.FateServer
 
update(PlayerInfo) - Method in class fate.network.MapPlayerInfo
Updates an existing PlayerInfo object
update(WorldObject) - Method in class fate.world.MapWorldObject
Updates an existing WorldObject object
updateObjects(List) - Method in class fate.client.MainViewPanel
Incoming chat message handler
UpdaterThread - class fate.server.UpdaterThread.
Thread to send periodic updates to the client, based on the current client status.
UpdaterThread(ServerConnection, MapPlayerInfo) - Constructor for class fate.server.UpdaterThread
Creates new MessageProcessor
updateTree() - Method in class fate.world.edit.WorldEditDialog
Updates the JTree with current World data
UserManagerDialog - class fate.server.UserManagerDialog.
Allows creating, editing, and deleting of user accounts.
UserManagerDialog(Frame, MapPlayerInfo) - Constructor for class fate.server.UserManagerDialog
Creates new UserManagerDialog
username - Variable in class fate.messages.LoginMessage
 
username - Variable in class fate.messages.ChangeLoginMessage
 
username - Variable in class fate.network.PlayerInfo
 

V

valueChanged(ListSelectionEvent) - Method in class fate.server.UserManagerDialog
Handles valueChanged event from list
valueChanged(TreeSelectionEvent) - Method in class fate.world.edit.WorldEditDialog
 
velocity - Variable in class fate.world.OrbitingBody
Orbiting Speed: position delta in an update interval.
viewType - Variable in class fate.messages.SwitchMainViewMessage
Type of main view we want to switch to.
viewType - Variable in class fate.server.PlayerState
Type of main view we want to switch to

W

WorldEditDialog - class fate.world.edit.WorldEditDialog.
UI dialog for editing all world information.
WorldEditDialog(JFrame) - Constructor for class fate.world.edit.WorldEditDialog
Creates new WorldEditDialog
WorldObject - class fate.world.WorldObject.
Base class for any object in the Fate "World".
WorldObject() - Constructor for class fate.world.WorldObject
Creates new WorldObject
WorldObjectEditPanel - class fate.world.edit.WorldObjectEditPanel.
UI for editing any type of WorldObject object.
WorldObjectEditPanel(WorldEditDialog) - Constructor for class fate.world.edit.WorldObjectEditPanel
Creates new OrbitingBodyEditPanel

X

x() - Method in class fate.world.OrbitingBody
Calculate X coordinate

Y

y() - Method in class fate.world.OrbitingBody
Calculate Y coordinate

A B C D E F G I L M N O P R S T U V W X Y