Welcome to my games page. Here I will show you the games I have developed, as well as games I've enjoyed playing over the years.
Early 1993 - Near the beginning of high school, I worked on developing a game
with two friends from school. The game was to be released as shareware, and had
a style similar to the then-popular Might and Magic series.
Find out more at the Fate Tribute Page.
Started 1997 - My idea for a massively-multiplayer game (dreamt up before
the term had caught on :) This game is designed to support hundreds of concurrent
players in a universe with planets, starships, and bases. Trading, combat, and
diplomacy will all be major aspects.
This game is still in early, early development. You can check it what's been
done so far at Fate's Homepage.
SimCity (original) - Consumed many lunch hours in junior high school (grades 7/8)
Wolfenstein 3D - Yes, the original 3D shooter! Who could believe they got that running on a 386!
Space Quest, Kings Quest, etc. - Who didn't play any of the Sierra Quest series?
SimCity 2000 - More hours building cities to perfection
Might and Magic - Various versions.. many hours.. lot of fun :)
Ultima VII - Again, a wonderful technical accomplishment, and intriguing gameplay
Tradewars 2002 - An extremely fun BBS door game
Doom / Doom II - More fun than Wolfenstein! Doom II brought networked fun - hours playing with friends
Master of Orion II - In-depth turn-based gameplay, but a little tedious after time
Quake series - Introduced the full 3D viewspan, adding to the fun - best for "network nights"
Warcraft, Starcraft - The original realtime strategy, and amazing follow-up
SimCity 3000 - Can't get enough SimCity!
Age of Empires I / II - Games that added a somewhat 3D landscape to RTS - still a favorite to play
HalfLife / Counterstrike - The 3D shooters just keep getting better..